By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff
Real agilists do not weigh themselves down with libraries of books, they retain their very important details convenient with them continuously. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying client, making plans, crew, and developer recommendations that can assist you be triumphant on agile tasks. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why now not get units in your whole crew or organization?
This entire set of playing cards is an quintessential source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and suggestions for training agile groups. workforce individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of precious counsel and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or element at a time in a few minutes.
clever! each one card has years of functional event in the back of it.
moveable! playing cards healthy simply on your pocket or backpack.
An imperative software for any agile group, and vital for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 components: making plans, crew, coding, and agile innovations. front of every card is a short checklist - a precis of the stuff you need to know and be mindful. The again offers additional element on all the bullet issues, and gives sage nuggets of information in response to broad expert event. Tape the playing cards in your wall, stick them in your display screen, and get agile fast.
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Rip up that card! Download from Wow! com> 20 Shrink XL Stories to Fit ➤ Defer alternate paths, edge cases, or error cases ➤ Defer supporting fields ➤ Defer side effects ➤ Stub dependencies ➤ Split operationally (for example, CRUD) ➤ Defer nonfunctional aspects ➤ Verify against audit trail ➤ Defer variant data cases ➤ Inject dummy data ➤ Ask the customer Download from Wow! com> Card 20—S HRINK XL S TORIES TO F IT T HE P LAN Deliver completed stories in each iteration. Avoid XL (extra large) stories that “go dark,” requiring many iterations before you can show completed product.
Fix them if they’re not up to snuff. Independent Your customer wants cool features now, not boring data input screens. Can you deliver? Yes! Each story is an independent, incremental need. You don’t need the “add” story yet. Life isn’t neat and orderly. Negotiable A story is not a contract! It’s a promise for more communication. Don’t fill your story cards with every last detail. Valuable Stories represent small bits of business value for your customer. Each implemented bit lets them see what you can deliver and provide feedback.
Customer accepts only completed stories Stories must pass all programmer and acceptance tests. Anything less than 100 percent gets your team zero credit; incomplete work provides no business value. Don’t over-commit. Team reflects and commits to improvements Iterations are opportunities for incremental change, whether to improve quality, throughput, morale, or any other process and team concerns. Run a retrospective! Everything else is implementation details, which are up to your team to determine.